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RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · BJHRWTGDGC

Learn the rules of Forty Thieves Solitaire

Begin with the objective. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Treat this as a chance to practise one rule. Move one card at a time; build down in the same suit. Empty columns accept one card. Take the next action only when the current step is clear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Keep the active rule in mind. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The goal to keep in mind

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. For a calm first round, focus on one decision.

Follow these playing steps

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Making selections and moves

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Work at your own pace.

A useful example

A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.

Check this before moving on

Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

Answers about the rules and controls

What is the aim?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Before making a move, check the cards in view. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. A clear plan starts with the current position. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Keep the active rule in mind. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. Check the relevant controls before continuing.

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