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RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · BJHRWTGDGC

How to play Netwalk

The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Practice beyond the first move

Check the rule below as you play. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.

Your goal

Use the controls beside the game rather than guessing the rules. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction.

The playing sequence

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Using the playing area

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.

An example before you play

A careful first move helps you understand the round. A tile with north and east cables connects only to matching south and west cables on those neighbours.

Where a round can go wrong

Keep the goal in view while choosing a move. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the goal in mind before your next move.

Questions about this game

On this page, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.

For this game, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game is played locally in your browser.

On this page, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The controls work with mouse or touch.

On this page, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. You can start a new round from the game controls.

When I start, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. A new round resets the current game.

For this game, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. The instructions above use these same rules.

During a round, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The controls work with mouse or touch.

For this game, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Keep the current game state in view while applying this rule.

Must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The instructions above use these same rules.

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